CS PhD canditate | filipedecn@gmail.com | github | linkedin

A path tracer with CUDA - prt 4

Memory: CPU pointers -> GPU pointers!

A path tracer with CUDA - prt 3

Object handling avoiding polymorphism and a first render!

A path tracer with CUDA - prt 2

Ray generation and tile rendering.

A path tracer with CUDA - prt 1

First thoughts on how pixels will be grouped and rendered.

Interplay of Light

A little (and lazy) introduction to Physically Based Shading.